Posts by Appci

    All of these thingies should not be documented unofficially.

    This should be together with patch notes. As someone studying IT I can tell that stuff is being changed here and there. Aka people are trying to make base game stable before adding new stuff.

    But most people do not see that. What they see is only new costumes and "events" for cash shop.

    It really makes it look like game publisher does not give a ****** about the game and its content, but is only trying to make moneys from cash shop.

    In the end, what makes people stay and love the game is new content and stuff to do. Not do the same dungeon for 100th time with different hair color.

    Not nice to resell stuff? Yeh. But duping? Most likely no.

    If you researched the market, this is happening with all the items. When people buy stacks of items you just not notice it because of stacking of an item.


    What's happening here. Someone simply bought stuff for a low price, sent it to an alt character and then simply sells it for same high price.


    If at any time you will notice this happening with gear having identical stats, then it might be duping.


    Ps. He will sell these items for 2kk.

    Pps. This is caused by not really good game design. What should be happening is you pay 4%-5% for posting an item in ah (instead of static 3k) and the other 5% after you sell an item.

    Ping. Only ping is the reason at all. Tried to play other versions earlier, but it's no fun when you hit things and it takes about a second for hit to actually register. And because of the same reason you have no idea when to dodge. On you'r screen you dodged, but in the game you'r getting hit cause lag reasons.

    Newer again... please.

    To me, 2-3hr of game with the usual energy (+pill and mat) is more then enough. If I really want more, I'll just start another character.

    This "event" kinda forced to grind more then I'd like to (for 200 guild xp). And after a while of "forced" playing you start to not even want to look at this game for a good week or two.


    Ps. This would not be a first game, where, after a leveling/xp "event" I start grinding more then I'd like to. Get what was I was supposed to get, then simply drop the game and newer come back.

    100% sooner or later this version will get My Room.

    Seeing how achievements for it are already in, looks like it'll happen sooner rather then later.

    Thanks for the great work. Yep trolls are annoying. But on the other hand thank you trolls for showing how important this is.

    Dl'ed a copy, edited with the help of excel. Keeping it for easy use. (Not much ram on old pc, cant really run internetz and game at the same time without risk of game crashing).

    Don't worry. There's no such term as "Time Taker" in the 1st place. Just salty kids being salty.

    It's the same type of salty salties that cry after failed or slow dungeons in any other mmos. Just ignore em.

    Because people like me will just make a profit off of you by selling cash items in the marketplace. So farm up that gold little kids so you can save up for a shiny new costume.


    If only this was more true. Would have no problems with any cash shop prices if all the items from there would be sellable in ah.

    You want a skill reset and cant really buy it? Whelp too bad.

    Don't know anything about any other version. But this game is easy enough.


    1st town. The only minutes you have it hard, is at level 3 when you still have no armor (as in literally none).After you get to lvl 5, any normal mode dungeon is quite easy. Manic not rly soloable at this stage, take too much time and risky. Party manic not super easy on bosses but doable. Only hard manic is the last one. The 2 miniBosses part isnt that easy.


    2nd town. Normal can be done by using right hand on mouse and 1 finger of left hand, to move and skills. Party manic = free win run. Solo manic.. not worth with bad gear, but with good weapon quite doable.


    3-4th towns. Normals - right hand on mouse, left just press and hold "w", no longer need skills. Auto attacks more then enougth to finish it. All manic runs are now doable solo, party just makes things go faster (in some cases, in other cases Stellas need to b kicked out of party to stop messing with monsters and making things take longer...Bish i just grouped all room mobs in 1 place, No not for you to ride on wolf spirit and scatter em all again!!!)


    Only thing left is to see if post 55lvl content is challenging or not (44lvl so far).

    Can someone explain me how to get over 300 energy?

    Because pills and mats have an upper limit of 200 energy and do not go beyond that.

    Because of "half of current energy goes to next day" i do understand how to get 300 (200 current day + 100 from previous day if u had 200). Well maybe 200 + (300/2) = 350; then 200 + (350/2) = 375; etc...

    That would mean that you do not really play and don't really give a **** or you yourself are doing smth suspicious.

    Or I just don't know something, thus would like to ask you, how do you get over 300 energy?

    That exploit create huge diffeernces in gain(? maybe reach ?) lvl, when You know how to use it You can faster gain (?reach?) lvl than other ppl and You spend only 50% of energy in dungeons. IMO it is a exploit and they should fix or change it but its only my opinion. You can write that it isnt a exploit and You can have(? be ? ) right, but who knows it :D

    Are you by any chance talking about how at the start of dungeon game takes half of energy that it plans to take and another half after you finish the run?

    That's not an exploit (like steam premium show for example), nor it's a bug. That's a system to at least lessen a hit to people that get dc'ed during the dungeon run.

    please wipe :))

    because i have built skill in a terrible way

    tfw people want everyone to restart because THEY did a mistake

    The new generation, that always want an easy way in. Back in the old days, you could play for months then hit a wall and after many hours of searching finally understanding that you'r build is bad and that only way to change it is to start it all over.

    And this game is not out for full week yet. Soooo it's like the best time to make a new character if you fed up hard enough.

    Well this will be fun. Tommorow (after weekend) will see reactions to "Only steam users can exploit system a bit and use cash shop".

    Knew things looked a bit weird after seeing ppl 2 lvls to max yesterday, by now most likely already 55.

    Now people may say this is not an exploit.. But it is. Like going around things to get what normally should not be available to all people on your server.

    It's not a hack, scam, cheat or smth super bad, But 100% an exploit of current system.

    If shop has crashed for some people on your server, then it should b unavailable to all people on your server, that's just fair.


    Ps. Prior to this I was saying that it should 95% be no wipe, because even if game crashed a lot, it crashed for everyone, and people that got ahead in crashy game, well they were dedicated and deserver to be 1 day or so ahead.

    Now only 60-75% no wipe. Because no matter how you look at it, but this exploiting the system.

    Well yeh, but on the other hand, it's not like guild are super important (for now at least). You pretty much only get a chat and maybe some buffs, nothing more.

    Personally just accepted random invite from a guild, will grow up with it and in the late game will see if we'r good for it or if I need to change it.

    "LFP (LF 2m) manic 3-4" seems way easier to remember,

    No need to write silly dungeon names nor episode numbers.


    Worst part being, its only for local chat and there's more then 1 channel.

    Thus like ppl said, learn to use N. The sooner everyone does that the better.

    Did the same today. He means daily as in 5/5 for each zone missions. Not the green repeatable ones in 2nd+ zone.

    Dregs were these mobs from very first zone. Start 1st map, get 25mobs, die near boss(quit dungeon, duh), repeat, 4 energy used for a quest in the end.